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\ApAssist
\: - This is the Quick Help for the process special effects panel -
\: ---------------------------------------------------------------------
\: Written by David E. Patterson
\: ---------------------------------------------------------------------
\font topaz.font 8
\tc 1
\wr
\lj
\dd "imh_descriptor"
\index "hlp_index/index"
\toc "hlp_toc/toc"
\help "aa_help/help
\settab 40
\settab 80
\settab 120
\node "mrx_rantile"
\title "Random Tile"
\next "mrx_lineart"
\prev ""
This function will convert the selected area into a color negative, and then
the original image is placed over the original in a series of blocks. The
blocks are randomly placed, and the size of the block can be selected.
\image "clips/rdmtile.iff" c
\flushimage
\ce \{ \ts b Random Tile Example \}
\endnode
\node "mrx_lineart"
\title "Line Art"
\next "mrx_pseudocol"
\prev "mrx_rantile"
This tool allows you to create lines, in a selected area, where there are
edges in the original image. The best way to learn about this function is
to experiment with it.
\endnode
\node "mrx_pseudocol"
\title "Pseudo Color"
\next "mrx_mononeg"
\prev "mrx_lineart"
This function will change a selected regions color based on the image's
monochrome brightness. The new colors range from \{ \ts i \tc 11 blue \}
(for cold), through \{ \ts i \tc 10 green \} (for warm), and finally to \{
\ts i \tc 9 red \} (for hot).
\endnode
\node "mrx_mononeg"
\title "Mono Negative"
\next "mrx_lumaneg"
\prev "mrx_pseudocol"
This function will create a Black & White negative. This will use a
monochrome generator, (\{ \tc 9 Red \tc 1 + \tc 10 Green \tc 1 + \tc 11 Blue
\} )/3, and then taking the negative of this value.
\lab "abs" The Absolute value of a number \{ \ts i x \} is always the
positive value of that number. The absolute value function is represented by
|\{ \ts i x\} |, where \{ \ts i x \} is any real number. For example, if \{
\ts i x \} is -9, the absolute value would be: |-9| = 9, and if \{ \ts i x \}
is 9, the absolute value would be: |9| = 9. A basic knowledge of absolute
values is necessary for understanding how a negative is created.
The negative is created by reversing each pixel's position on the brightness
scale. This is accomplished by taking the pixel's brightness and subtracting
it from 255, and then taking the absolute value of this new number. For
example, a white pixel (255) will become black (255 - 255 = |0| = 0), and a
black pixel (0) will become white (0 - 255 = |-255| = 255).
See Also: \{ \nw \ts b \tc 15 \link "Make Monochrome" "mrt_hlp/mrt_mono" \}
\image "clips/negative.iff" c
\flushimage
\ce \{ \ts b Negative Example \}
\endnode
\node "mrx_lumaneg"
\title "Luma Negative"
\next "mrx_colorneg"
\prev "mrx_mononeg"
This will create a B&W negative using a monochrome generator, ( \{ \tc 9 Red
\} * .3) + ( \{ \tc 10 Green \} * .59) + ( \{ \tc 11 Blue \} * .11), and then
create a negative of this.
The negative is created by reversing each pixel's position on the brightness
scale. This is accomplished by taking the pixel's brightness and subtracting
it from 255, and then taking the absolute value of this new number. For
example, a white pixel (255) will become black (255 - 255 = |0| = 0), and a
black pixel (0) will become white (0 - 255 = |-255| = 255).
See Also: \{ \nw \ts b \tc 15 \link "Make Luma " "mrt_hlp/mrt_luma"
\link "Absolute Value" "mrx_hlp/mrx_mononeg.abs" \}
\endnode
\node "mrx_colorneg"
\title "Color Negative"
\next "mrx_poster"
\prev "mrx_lumaneg"
This tool will create a full color 24 bit negative. This function could be
used for special effects, or for changing a color negative back to a color
positive. There are not color corrections for the three color componenets of
the image before the negative function is applied.
The negative is created by reversing each pixel's position on the brightness
scale. This is accomplished by taking the pixel's brightness and subtracting
it from 255, and then taking the absolute value of this new number. For
example, a white pixel (255) will become black (255 - 255 = |0| = 0), and a
black pixel (0) will become white (0 - 255 = |-255| = 255).
See Also: \{ \nw \ts b \tc 15 \link "Absolute Value" "mrx_hlp/mrx_mononeg.abs"\}
\endnode
\node "mrx_poster"
\title "Posterize"
\next "mrx_solar"
\prev "mrx_colorneg"
This effect will contour the selected region into a set number of levels.
You will be given a slide control gadget to select the number of posterize
levels. This type of effect is commonly used on \{ \ts i Hard Rock \ts n and
\ts i Psychedelic \} posters.
\endnode
\node "mrx_solar"
\title "Solarize"
\next "mrx_pixel"
\prev "mrx_poster"
This function changes the image colors based on each pixel's monochrome
brightness. The new colors will range from \{ \tc 9 Red \} for the dark
pixels, through \{ \tc 10 Green \} for the middle grey levels, and \{ \tc 11
Blue \} for the brightest pixels.
\endnode
\node "mrx_pixel"
\title "Pixelize"
\next "mrx_colorderiv"
\prev "mrx_solar"
This tool will take the average brightness for a selected region, the size of
the region is specified by you, and then the region is replaced with this
average. These new regions will look like large pixels.
\image "clips/pixelize.iff" c
\flushimage
\ce \{ \ts b Pixelize Example \}
\endnode
\node "mrx_colorderiv"
\title "Color Derivative"
\next "mrx_edgeline"
\prev "mrx_pixel"
The derivative is the rate of change in color from one pixel to the next. If
this rate of change is high, bright colors will be produced in the selected
area, and if the rate is low, darker colors will be produced. These new
colors are the result of the derivative being applied the component colors \{
\tc 9 Red\tc 1 , \tc 10 Green\tc 1 , and \tc 11 Blue\} .
\endnode
\node "mrx_edgeline"
\title "Edge Line"
\next "mrx_falsecolor"
\prev "mrx_colorderiv"
This function will generate lines in regions where the original image
contains edges, but will leave the image itself alone beneath the new lines.
See Also: \{ \ts b \nw \tc 15 \ts i \link "Line Art" "mrx_hlp/mrx_lineart" \}
\endnode
\node "mrx_falsecolor"
\title "False Color"
\next "mrx_blueprint"
\prev "mrx_edgeline"
\settab 35
This is an operation that swaps the \{ \tc 9 Red\tc 1 , \tc 10 Green\tc 1 ,
and \tc 11 Blue \} color components in the image. This operation is \{ \ts i
cyclic\} , and if done three times, over the same region, the original image
will be re-obtained.
\endnode
\node "mrx_blueprint"
\title "Blue-Print"
\next "mrx_pntcell"
\prev "mrx_falsecolor"
This tool makes the selected region appear as a \{ \ts i blue print \} .
\endnode
\node "mrx_pntcell"
\title "Point Cellular"
\next "mrx_aster"
\prev "mrx_blueprint"
This tool will take the average brightness of a region, specified by you, and
then changes the entire area to this average brightness. In adiition to this
the edges of this area will be set to a color, of your choosing. The edges
will dither to the center color.
See Also: \{ \tc 15 \ts b \link "Pixelize" "mrx_hlp/mrx_pixel" \}
\image "clips/pointcell.iff" c
\flushimage
\ce \{ \ts b Point Cellular Example \}
\endnode
\node "mrx_aster"
\title "Asterize"
\next "mrx_gradfill"
\prev "mrx_pntcell"
This function allows you to place a star-shaped element on the image. You
have options to change the color, width of the center, and center saturation.
This effect is nice for putting a \{ \ts i glint \} in an eye or on a
metallic surface.
\image "clips/asterize.iff" c
\flushimage
\ce \{ \ts b Asterize Example \}
\endnode
\node "mrx_gradfill"
\title "Gradient Fill"
\next "mrx_watercolor"
\prev "mrx_aster"
This will fill in a selected area, and you can select the way it will fill
and the colors. Here are all the various possibilities:
\{ \ra \image "work:aa/clips/bullet2.pic" l 10 \cap
\{ \ts b \tc 15 Two, Horizontal \} - Fills using the left and right color
selections. \}
\{ \ra \image "work:aa/clips/bullet2.pic" l 10 \cap
\{ \ts b \tc 15 Two, Vertical \} - Fills using the top and bottom color
selections.\}
\{ \ra \image "work:aa/clips/bullet2.pic" l 10 \cap
\{ \ts b \tc 15 Three, Horizontal\} - Fills using the left, center, and right
color selections.\}
\{ \ra \image "work:aa/clips/bullet2.pic" l 10 \cap
\{ \ts b \tc 15 Three, Vertical \} - Fills using the top, center, and bottom
color selections.\}
\{ \ra \image "work:aa/clips/bullet2.pic" l 10 \cap
\{ \ts b \tc 15 Four Way \} - Fills using the top and bottom, and the left and
right color selections.\}
\{ \ra \image "work:aa/clips/bullet2.pic" l 10 \cap
\{ \ts b \tc 15 Four Way + Center \} - Fills using the top, center, and bottom
+ left, center, and right color selections.\}
See Also: \{ \ts b \tc 15 \link "Set Gradient" "mr_hlp/mr_setgradient" \}
\endnode
\node "mrx_watercolor"
\title "Water Color"
\next "mrx_relief"
\prev "mrx_gradfill"
This tool will perform a median sort and select operation on the selected
area. This will create a subtle effect that will make the image appear as if
it were painted with water colors. This effect can be amplified by using the
\{ \tc 10 \ts i absorbing brush \} draw mode on a low setting.
\endnode
\node "mrx_relief"
\title "Relief"
\next "mrx_lined"
\prev "mrx_watercolor"
This tool will convert a selected region into a Black & White representation
that is similar to a relief sculpture or brass rubbing. This is a great way
to set your face in stone!
\image "clips/relief.iff" c
\flushimage
\ce \{ \ts b Relief Example \}
\endnode
\node "mrx_lined"
\title "Lined"
\next "mrx_melt"
\prev "mrx_relief"
This will convert the image into a series of black lines. These lines are
proportional to the brightness of the image in that area. The brighter the
area the thinner the line, and darker areas will produce thicker lines. You
will have to use this to truely understand.
\endnode
\node "mrx_melt"
\title "Melt"
\next "mrx_oil"
\prev "mrx_lined"
This tool will \{ \ts i melt \} the primary image.
\endnode
\node "mrx_oil"
\title "Oil Brushed"
\next "mrx_shear"
\prev "mrx_melt"
This will change the selected area by choosing the most frequently occuring
brightness, and changing all those in the area to this brightness. This will
produce an \{ \ts i oil brushed \} effect.
\endnode
\node "mrx_shear"
\title "Shear"
\next "mrx_geographic"
\prev "mrx_oil"
This will cause the selected area to look sheared. You have the option to
select the size of the blocks that will be rearranged within the selected
area.
\image "clips/shear.iff" c
\flushimage
\ce \{ \ts b Shear Example \}
\endnode
\node "mrx_geographic"
\title "Geographic Elevations"
\next "mrx_shadowed"
\prev "mrx_shear"
This will create an effect similar to \{ \ts i \tc 10 Relief \} , but instead
of Black & White, a preset color map will be used.
See Also: \{ \ts b \tc 15 \link "Relief" "mrx_relief" \}
\endnode
\node "mrx_shadowed"
\title "Shadowed Elevations"
\next "mrx_mappal"
\prev "mrx_geographic"
This will produce an effect similar to \{ \ts i \tc 10 Relief \} , but instead
of Black & White, a preset color map will be used. Also, there is a
shadowing effect with the light source set to the top left hand corner.
See Also: \{ \ts b \tc 15 \link "Relief" "mrx_relief" \}
\endnode
\node "mrx_mappal"
\title "Map to Palette"
\next "mrx_buildpalimg"
\prev "mrx_shadowed"
This function will redraw the selected area using the current pallete. You
can adjust the palette by selecting the \{ \ts i \tc 10 Paint \} panel, and
then selecting the \{ \ts i \tc 10 Palette \} button.
See Also: \{ \nw \ts b \tc 15 \link "Palette" "mp_hlp/mp_palette"
\}
\endnode
\node "mrx_buildpalimg"
\title "Build Palette from Image"
\next "mrx_buildpalamiga"
\prev "mrx_mappal"
This will create a new palette based on the colors found in the image in the
selected area.
\endnode
\node "mrx_buildpalamiga"
\title "Build Palette for HAM"
\next "mrx_makeshine"
\prev "mrx_buildpalimg"
This will build a palette for the \{ \ts i Amiga HAM \} based on the colors
in the area selected, and the \{ \ts i Amiga HAM \} method of color selection.
This option can also be used to build a palette for the \{ \ts i HAM-E\} .
\endnode
\node "mrx_makeshine"
\title "Make Shine"
\next "mrx_contourline"
\prev "mrx_buildpalamiga"
This function is very similar to the \{ \tc 10 \ts i Asterization \}
function, except that the effect is over the entire area selected.
See Also: \{ \ts b \tc 15 \link "Asterize" "mrx_aster" \}
\endnode
\node "mrx_contourline"
\title "Contour Line"
\next "mrx_3dnet"
\prev "mrx_makeshine"
This tool allows you to create lines based upon a greyscale contour of the
image. This could be used to generate contour maps or \{ \ts i sharp \} line
art.
\image "clips/contour.iff" c
\flushimage
\ce \{ \ts b Contour Line Example \}
\endnode
\node "mrx_3dnet"
\title "3-D Net"
\next "mrx_ldcolormappal"
\prev "mrx_contourline"
This will generate a grid based upon the greyscale brightness of the selected
area. This grid will display a pseudo three dimensional effect.
\endnode
\node "mrx_ldcolormappal"
\title "Load Color-Map from Palette"
\next "mrx_maprange"
\prev "mrx_3dnet"
This allows you to load a previously loaded color map.
\endnode
\node "mrx_maprange"
\title "Map to Range"
\next "mrx_randith"
\prev "mrx_ldcolormappal"
This will create a range of colors based upon the colors in the selected area.
\endnode
\node "mrx_randith"
\title "Random Dither"
\next "mrx_lumarandith"
\prev "mrx_maprange"
This tool will randomly dither within the selected area. This will be a
color dithering process.
\endnode
\node "mrx_lumarandith"
\title "Luma Random Dither"
\next "mrx_warpmorph"
\prev "mrx_randith"
This selection will randomly dither the image, in the selected area, using a
\{ \ts i Luma \} dither instead of color dithering.
\image "clips/lumadith.iff" c
\flushimage
\ce \{ \ts b Luma Random Dither Example \}
\endnode
\node "mrx_warpmorph"
\title "Warp Morphing"
\next ""
\prev "mrx_lumarandith"
Warp morphing is one of \{ \ts b Imagemaster R/t\} 's most interesting
tools. This function allows you to transform a single image into a \{ \ts i
warped \} reproduction of the original image. For example, if your image was
a face, you could \{ \ts i elongate \} the nose or \{ \ts i shrink \} the
eyes. The only limit to how far an image can be changed and distorted
is your imagination and patience.
Morphing is not a very complex process. This manual will provide morphing
definitions and tuorials for both warp and compose morphing, as well as a
section on morphing hints. After studing these sections on morphing you
should be able to produce excelent quality morphs. After the basics you will
also want to look at \{ \ts b Imagemaster R/t\} 's special morphing tools
that can turn an ordinary morph into a spectacular morph.
See Also: \{ \nw \ts b \tc 15 \link "Compose Morphing " "mc_hlp/mc_morph"
\link "Warp Morphing Tutorial" "morph_tut/morph_basics"
\}
\image "clips/warpmorph.iff" c
\flushimage
\ce \{ \ts b Warp Morphing Example \}
\endnode